This screen showed a three-dimensional representation of the ship, which could be inspected from any angle. Typically, there were three or four different prefabricated component designs for the primary hull, secondary hull, and warp nacelles of the ship which could be combined in any fashion, although parts from different classes could not be intermixed. Upon the purchase of a ship hull, the ship whose hull had been purchased was added to the user's fleet inventory, and the user proceeded to the structure screen.
Different ships cost varying amounts of 'credits,' the Miranda-class being the cheapest and the Galaxy-class being the most expensive. The interface was modeled after the TNG era LCARS format, with Judi Durand providing the voice of the computer.įrom this screen, a user picked a class to build, or was able to manage and refit ships already added to the fleet. Different 'logins' were also available, allowing multiple users or multiple fleets to exist without drawing on the crew pool or credits of another login. As the game progressed, more options for customizing a ship and newer missions were available.
The user could start the program from one of three experience levels: Beginner, Intermediate, and Experienced.